Seems like there is a lot of good stuff in this, but I seem to be missing a lot of guides on how combat/confrontation works. It talks a lot about that the characters must defeat horrible harbingers, but doesn't really give examples on this. Just that when they fill out the NPC's conditions, they are taken out or don't pursue their drive any longer. Which doesn't sound very helpful.
What games are you used to playing? I feel like I can give you a more adequate answer if I get your background.
But I can go ahead and say that there's no combat in the trad sense. Conflict is resolved by the use of Moves. Usually confrontations can have a bunch of solutions from taking enemies head on to destroying the scenery to cut them off with debris, to talking them down.
I am used to playing Monster of the Week Dungeon World. I think it might be a matter of the scale I am not use to. But that is exactly why some examples would have been nice. If someone is reading a new RPG with a genre/theme they aren't use to, I would say examples are rather important.
While I have my issues with some of its mechanics, particularly punishing high rolls. Apocalypse Keys delivers a gameplay and setting experience that very few games can replicate in the current market. I recommend at least giving it a look, but I understand it can be a game that's not for everyone
I got one of the free community copies because this was an unknown game I found while aimlessly wandering itch and I didn't know if it was worth the money (Spoiler Alert: It Is!). So I'm at least gonna leave a glowing review because this game is awesome! My table loves PBtA/FitD games and this is one of the best we've played. An intriguing urban fantasy setting, clever moves and playbooks, the integration of the BWB mystery system, and the gorgeousity of the book itself, combine to produce a stellar product. Highly recommended, and while I missed the initial pre-order window I happily plan to lay down cold hard cash when the hardcover version rolls out. I'm eagerly looking forward to Sword Queen's next project (after a few supplements to this gem, of course)!
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Hello hello, I saw there was a Roll20 system for Apocalypse Keys but I use Foundry VTT.
Is there anyone who did a system for Foundry ?
but if a necro, but I’d also love to know the answer to this…
Page 27 of rulebook: the sentence “What the Darkness Demands of You” has no format.
I would do a Ctrl+F to make sure that this doesn’t happen on the rest of the book.
Hiii finally found a group to run this as a oneshot for now, any recommendation on what should be our fist mystery?
Seems like there is a lot of good stuff in this, but I seem to be missing a lot of guides on how combat/confrontation works. It talks a lot about that the characters must defeat horrible harbingers, but doesn't really give examples on this. Just that when they fill out the NPC's conditions, they are taken out or don't pursue their drive any longer. Which doesn't sound very helpful.
What games are you used to playing? I feel like I can give you a more adequate answer if I get your background.
But I can go ahead and say that there's no combat in the trad sense. Conflict is resolved by the use of Moves. Usually confrontations can have a bunch of solutions from taking enemies head on to destroying the scenery to cut them off with debris, to talking them down.
I am used to playing Monster of the Week Dungeon World. I think it might be a matter of the scale I am not use to. But that is exactly why some examples would have been nice. If someone is reading a new RPG with a genre/theme they aren't use to, I would say examples are rather important.
While I have my issues with some of its mechanics, particularly punishing high rolls. Apocalypse Keys delivers a gameplay and setting experience that very few games can replicate in the current market. I recommend at least giving it a look, but I understand it can be a game that's not for everyone
I got one of the free community copies because this was an unknown game I found while aimlessly wandering itch and I didn't know if it was worth the money (Spoiler Alert: It Is!). So I'm at least gonna leave a glowing review because this game is awesome! My table loves PBtA/FitD games and this is one of the best we've played. An intriguing urban fantasy setting, clever moves and playbooks, the integration of the BWB mystery system, and the gorgeousity of the book itself, combine to produce a stellar product. Highly recommended, and while I missed the initial pre-order window I happily plan to lay down cold hard cash when the hardcover version rolls out. I'm eagerly looking forward to Sword Queen's next project (after a few supplements to this gem, of course)!
Big congrats for the release Rae, and team and Evil Hat! The game looks incredible!
Awesome design, really love the iteration on PbtA and the inclusion of the Brindlewood Bay mystery system.
On the narrative side, I love the themes of relationships and belonging, and how messy those things can be. Awesome work all round!
This game is awesome! Totally worth the money.
I really, seriously, love you people.