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Action! Science! Robots! Punching! More Science!

Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible.

The Atomic Robo RPG brings you the most explosive Fate Core System experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an Action Scientist or immortal robot, super-spy or pulp adventurer—or something stranger still from the hidden corners of super-science!

This is multi-era, pick-up-and-play gaming at its best: get playing in ten minutes, or take your time and make the most of behind-the-scenes rules for added depth. Hop into your Tesladyne jet and travel the globe in one time period, or battle across the decades as a cast of scientifically talented adventurers. Face down demented dinosaurs, rogue government agents, and stolen Tesla-powered technologies!

Are you Action Scientist material? Grab your gear and get ready for full-contact, high-octane, explosive hypothesis testing!

Remain Calm. Trust in Science.  The Atomic Robo RPG is here!

Role Playing Game Format: 6.625”x10.25” full color electronic PDF, 320 pages

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Atomic Robo RPG electronic edition EHP0006.pdf 36 MB

Comments

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There are a lot of great Fate games out there, but I still think this is the best one.  

+ The setting of the Atomic Robo comics is incredibly fun, and the comic art used to illustrate the book is excellent.  

+ The rules are explained in a tone that is conversational yet specific, and illustrated with comic panels to show how the game emulates its genre.  IMHO this book is the best way for new players and GMs to come to grips with how fate works.

+ It also introduces new, valuable mechanics to the Fate toolbox.  There are rules for superpowers, inventing new tech (which can also be used for rituals or long-term projects), and improvising solutions to mysteries.  Additionally, many of these are tied to being good at science, so less action-oriented characters get to do lots of cool stuff!

- The only complaint I have is that so-called 'EZ character creation' is actually kind of confusing in practice, at least the first time!  Still faster than most other RPGs.