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There’s room for everybody at the game table

The Fate Accessibility Toolkit offers a wealth of advice and guidance for Fate Core that brings characters with disabilities into your game and supports players with disabilities at your table. We’ve assembled a team from disabled communities to ensure that this book speaks to you from their real, lived experiences.

You’ll want a copy of Fate CoreFate Accelerated, or Fate Condensed to play. That said, we provide plenty of advice and perspectives you can use with any game system!

Inside the Fate Accessibility Toolkit you’ll find:

  • An exploration of the challenges and experiences facing people with a variety of physical and mental disabilities, in their own words.
  • Advice on compassionately and respectfully playing characters with disabilities, as well as strategies for welcoming disabled players to your game table.
  • Discussion of specific disabilities, including blindness, D/deafness and hardness of hearing, mobility issues, dwarfism, chronic illness, autism, depression, anxiety, schizophrenia, bipolarity, and PTSD.
  • Options for representing disability in the Fate system, using a mix of aspects, stunts, and conditions, and including an exploration of adaptive devices available to characters across a variety of settings.
  • A review of RPG safety tools to help you run a welcoming game, an ASL reference for common RPG terms, and a large-print character sheet for Fate.

Fate Toolkits. All the tools to build your stage.

StatusIn development
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(18 total ratings)
Authorevilhat
Tagsfate-core

Purchase

Buy Now$7.50 USD or more

In order to download this game you must purchase it at or above the minimum price of $7.50 USD. You will get access to the following files:

Fate Accessibility Toolkit (FAcT).pdf 13 MB

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Community Copies

If for whatever reason you can't afford a copy of the game, feel free to take a community copy.

Comments

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Hi! Do you add community copies still at all?

I've used this toolkit both as a GM and as a player to help build characters with disabilities - and it's been an invaluable resource to make those characters feel capable and real, and to show the world through their eyes.

I have not seen any other RPG publisher put much thought and care into giving disabled writers, players and characters a place at their table. And after reading this book I've become aware of how restricting that has felt.

What this book represents should be the industry norm. But until we get there, this will continue to be the most prized book in my RPG collection.